After consultation with Jazmi, it's preferable to provide prevention than solution for the user as we've misunderstand the initial meaning of these both content. Due to our solution as prevention, we decided to change to prevention as the delivery message to overcome identity theft issues. So, we changed the whole idea and replaced with other interactive technology and game.
Since we're in lack of interactivity based from body,data and space, we decided to research on Kinect motion gesture which involves the requirement of the topic body,data and space. Hence, we research on Kinect hack as well to explore unexpected results from Kinect hacking project. It's a challenging job for technical leader to explore a whole new unfamiliar technology in a short amount of time but according to his teamwork spirit he willing to give it a try to hit the spot. As for other leaders, we continue improve our own department skills and parts to make sure the progress is working constantly.
So, we've research on articles that talks about the prevention of identity theft in social media and mainly targeting on Facebook because our initial topic was too broad and lecturer suggested us to narrow down into one social media so that it's easier for us to focus on execution based in a smart planning way.
The following prevention are the resources provided by Facebook association campaign:
Prevention:
- Use Strong Password
- Change password regulary
- Don't simply click on links on FB
- Log out in public places
- Don't simply friend everyone
- Protect computer ith anti-virus software
These information will help us to branch out our interactivity ideas based on the prevention above.
No comments:
Post a Comment