Tuesday, March 4, 2014

26.2.2014

  • live exhibition 
  • meeting at morning for preparation set up as well as technical refinement 
  • feedback from lecturers 
  • Dismantle the installation and return set up to Fiona , feedback from lecturers and guest to receive diffferent perception from them and improve from there. 
  • terms and conditions for publika exhibition 

25.2.2014

  • printing for poster, notice and stage design decoration 
  • encounter some bug during testing process ( 
  • logistic area ( projector usb cable not working - testing out with different alternative ways to solve this problem, due to CPU unable to support the heavy connection so we decided to use the normal vga cable but the CPU must be placed on the table so that it able to connect due to the limitation of cable length
  • graphic leader - support logistic to decorate the stage design 
  • technical leader - figure out the bug occured in the CPU however a plan B has figured out by using laptop as the CPU and project it through monitor screen. add in more sound fx into the animation to make a final refinement. 

24.2.2014

  • Setting up the curation
  • poster and notice design and refinement 
  • project plan refinement for installation 
  • technical - adding soda boost ( solving invincible coding ) 
  • refine the pie table decoration with take me tag, buy material 
  • enhance the appearance of the screen ( mounting board reuse ) 

19.2.2014

  • Compile all the background music and sfx together with the game - technical 
  • looping problem for the game mechanism 
  • decorate the frame for the screen using mounting board , prepare cloth to cover the wires and furnitures 
  • sound fx in comic panels got problem unable to call the background music, adjusting the volume of sound fx to make it balance with the background music - enhance user experience
  • Beta test from department lecturers 
  • Feedbacks :

18.2.2014

  • Graphic refinement on the landing page 'take the pie', character animation 
  • Create animation for slideshow instruction and landing page
  • Researching on sound fx for the character animation , editing sound fx in adobe audition 
  • Logistic - building projector stands and test the angle of projection to measure the size and distance between the artefact and projector in a curation space. 
  • Technical - solving the problem on inserting sound fx in the game mechanism, importing the character animation into the game- unable to detect ( Leon can further explain about this in ur dairy )
  • Refine flowchart and project plan

17.2.2014

According to logistic leader, we require to buy materials to build a DIY stands 
  • Materials for building the DIY stands- pvc pipes , drew out the structure plan 
  • Create the cover for the mouse as a console for user with decorative elements to create a theme for this game, bought felt to sew to make it looks like a pie 
  • Technical- invincible issue that unable make the character become invisible- still able to hit the objects, consultation with Yi Wei about the array problem which cause the obstacles overlay each other - solution for this is to manage the obstacles by hiding at the bottom and call it whenever is needed.
  • Refinement on comic graphic, character walk cycle, experimenting color scheme for certain elements 
  • Floor plan refinement ( change to Plan B ) 2 surfaces instead of 3 due to the limitation space given in iis the projector wide area was too big , Resolume only able to preview swf. but no interactivity will be included.

5.2.2014

Before alpha test, we're still refining our own department work to do the best we can at least the game must be able to interact. These are the alpha test feedback from the lecturers to further improve our installation:

Visual design : 
  • Improve character run cycle to make it looks natural, for the fat guy-hand animation can be done logically by doing some research on run cycle reference same goes to chef's hand, the rolling pin needs to be hold in a angry position
  • The colour scheme of the building must not blend in with the character as the character plays and essential role as the main control in the game system. 
  • The console of the game shown in the slideshow must look similar as the real console so that it won't confuse the user but its easier for the user to look for the console. 
  • Demo of the game play can be included as part of the introduction before user starts the game so that they get an idea how this game works. Instead of listing out the scoreboard, we are recommended to display only on top score on the first landing page so that every user can beat the highest score which has been displayed at the front page. 
  • The typography in the slideshow can be shorten, may consider include get ready fat guy animation for loading page, eg. get up and stretching, short instruction lead the user to take the mouse at the starting page, press button to skip the comic for user who do not have patience.
Audio :
  • Make sure include Interactivity with sound effect to give user feedback 
  • Find adventure time theme songs for background music and sound fx to test with the graphics, most importantly need to cite the music for educational purposes to prevent copyrighted issue.
Interactivity :
  • Minimal playtime for each user to give chance for other user to interact the game, level design for the game mechanism , health and score position can be display in 4 surfaces so that user can see when he/she is running. 
Curation :
  • Health and fitness concern during the game play in a physical space,
  • Included sign of heart disease or pregnancy or only single player is allow
  • Structure of the dimensional objects can be tilt to the middle so that audience can see the user interaction
Content :
  •  Refine a detail flowchart, remix a sentence, instructional video